全部版块 我的主页
论坛 经济学人 二区 外文文献专区
647 0
2022-03-06
摘要翻译:
除了预测、分类和翻译等传统任务之外,深度学习作为音乐生成的一种方法正受到越来越多的关注,谷歌的Magenta和Spotify的CTRL(Creator Technology research Lab)等最近的研究小组见证了这一点。其动机是利用深度学习架构和训练技术的能力,从任意音乐语料库中自动学习音乐风格,然后从估计的分布中生成样本。然而,直接应用深度学习来快速生成内容达到了极限,因为生成的内容往往模仿训练集,而没有表现出真正的创造力。此外,深度学习架构并不提供控制生成的直接方法(例如,施加一些调性或其他任意约束)。此外,深度学习架构本身就是一种自闭自动机,它在没有人类用户交互的情况下自主生成音乐,远没有达到交互协助音乐家创作和提炼音乐的目标。诸如:控制、结构、创造性和交互性等问题是我们分析的重点。在本文中,我们选择了深度学习直接应用于音乐生成的一些局限性,分析了为什么这些问题没有得到解决,以及如何通过可能的方法来解决这些问题。最近的系统的各种例子被引用作为有希望的方向的例子。
---
英文标题:
《Music Generation by Deep Learning - Challenges and Directions》
---
作者:
Jean-Pierre Briot and Fran\c{c}ois Pachet
---
最新提交年份:
2018
---
分类信息:

一级分类:Computer Science        计算机科学
二级分类:Sound        声音
分类描述:Covers all aspects of computing with sound, and sound as an information channel. Includes models of sound, analysis and synthesis, audio user interfaces, sonification of data, computer music, and sound signal processing. Includes ACM Subject Class H.5.5, and intersects with H.1.2, H.5.1, H.5.2, I.2.7, I.5.4, I.6.3, J.5, K.4.2.
涵盖了声音计算的各个方面,以及声音作为一种信息通道。包括声音模型、分析和合成、音频用户界面、数据的可听化、计算机音乐和声音信号处理。包括ACM学科类H.5.5,并与H.1.2、H.5.1、H.5.2、I.2.7、I.5.4、I.6.3、J.5、K.4.2交叉。
--
一级分类:Computer Science        计算机科学
二级分类:Machine Learning        机器学习
分类描述:Papers on all aspects of machine learning research (supervised, unsupervised, reinforcement learning, bandit problems, and so on) including also robustness, explanation, fairness, and methodology. cs.LG is also an appropriate primary category for applications of machine learning methods.
关于机器学习研究的所有方面的论文(有监督的,无监督的,强化学习,强盗问题,等等),包括健壮性,解释性,公平性和方法论。对于机器学习方法的应用,CS.LG也是一个合适的主要类别。
--
一级分类:Electrical Engineering and Systems Science        电气工程与系统科学
二级分类:Audio and Speech Processing        音频和语音处理
分类描述:Theory and methods for processing signals representing audio, speech, and language, and their applications. This includes analysis, synthesis, enhancement, transformation, classification and interpretation of such signals as well as the design, development, and evaluation of associated signal processing systems. Machine learning and pattern analysis applied to any of the above areas is also welcome.  Specific topics of interest include: auditory modeling and hearing aids; acoustic beamforming and source localization; classification of acoustic scenes; speaker separation; active noise control and echo cancellation; enhancement; de-reverberation; bioacoustics; music signals analysis, synthesis and modification; music information retrieval;  audio for multimedia and joint audio-video processing; spoken and written language modeling, segmentation, tagging, parsing, understanding, and translation; text mining; speech production, perception, and psychoacoustics; speech analysis, synthesis, and perceptual modeling and coding; robust speech recognition; speaker recognition and characterization; deep learning, online learning, and graphical models applied to speech, audio, and language signals; and implementation aspects ranging from system architecture to fast algorithms.
处理代表音频、语音和语言的信号的理论和方法及其应用。这包括分析、合成、增强、转换、分类和解释这些信号,以及相关信号处理系统的设计、开发和评估。机器学习和模式分析应用于上述任何领域也是受欢迎的。感兴趣的具体主题包括:听觉建模和助听器;声波束形成与声源定位;声场景分类;说话人分离;有源噪声控制和回声消除;增强;去混响;生物声学;音乐信号的分析、合成与修饰;音乐信息检索;多媒体音频和联合音视频处理;口语和书面语建模、切分、标注、句法分析、理解和翻译;文本挖掘;言语产生、感知和心理声学;语音分析、合成、感知建模和编码;鲁棒语音识别;说话人识别与特征描述;应用于语音、音频和语言信号的深度学习、在线学习和图形模型;以及从系统架构到快速算法的实现方面。
--

---
英文摘要:
  In addition to traditional tasks such as prediction, classification and translation, deep learning is receiving growing attention as an approach for music generation, as witnessed by recent research groups such as Magenta at Google and CTRL (Creator Technology Research Lab) at Spotify. The motivation is in using the capacity of deep learning architectures and training techniques to automatically learn musical styles from arbitrary musical corpora and then to generate samples from the estimated distribution. However, a direct application of deep learning to generate content rapidly reaches limits as the generated content tends to mimic the training set without exhibiting true creativity. Moreover, deep learning architectures do not offer direct ways for controlling generation (e.g., imposing some tonality or other arbitrary constraints). Furthermore, deep learning architectures alone are autistic automata which generate music autonomously without human user interaction, far from the objective of interactively assisting musicians to compose and refine music. Issues such as: control, structure, creativity and interactivity are the focus of our analysis. In this paper, we select some limitations of a direct application of deep learning to music generation, analyze why the issues are not fulfilled and how to address them by possible approaches. Various examples of recent systems are cited as examples of promising directions.
---
PDF链接:
https://arxiv.org/pdf/1712.04371
二维码

扫码加我 拉你入群

请注明:姓名-公司-职位

以便审核进群资格,未注明则拒绝

相关推荐
栏目导航
热门文章
推荐文章

说点什么

分享

扫码加好友,拉您进群
各岗位、行业、专业交流群