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2022-03-08
摘要翻译:
给定一个输入声音信号和一个目标虚拟声源,声音空间化算法操纵该信号,使听者感觉到它就好像它是从目标声源发出的一样。当使用扬声器来重放被操纵的信号时,存在几种已建立的空间化方法可以提供令人满意的结果。由于耳机比扬声器具有许多可取的特性,如便携性、与周围环境的隔离、成本和易用性,探索如何通过耳机传达声学空间感是一个有趣的问题。本文首先概述了用于扬声器的传统空间化方法,然后回顾了它们对耳机的适应性。
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英文标题:
《Assessment of sound spatialisation algorithms for sonic rendering with
  headsets》
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作者:
Ali Tarzan (1), Marco Alunno (2), Paolo Bientinesi (1) ((1) RWTH
  Aachen University, (2) Universidad EAFIT)
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最新提交年份:
2017
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分类信息:

一级分类:Computer Science        计算机科学
二级分类:Sound        声音
分类描述:Covers all aspects of computing with sound, and sound as an information channel. Includes models of sound, analysis and synthesis, audio user interfaces, sonification of data, computer music, and sound signal processing. Includes ACM Subject Class H.5.5, and intersects with H.1.2, H.5.1, H.5.2, I.2.7, I.5.4, I.6.3, J.5, K.4.2.
涵盖了声音计算的各个方面,以及声音作为一种信息通道。包括声音模型、分析和合成、音频用户界面、数据的可听化、计算机音乐和声音信号处理。包括ACM学科类H.5.5,并与H.1.2、H.5.1、H.5.2、I.2.7、I.5.4、I.6.3、J.5、K.4.2交叉。
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一级分类:Electrical Engineering and Systems Science        电气工程与系统科学
二级分类:Audio and Speech Processing        音频和语音处理
分类描述:Theory and methods for processing signals representing audio, speech, and language, and their applications. This includes analysis, synthesis, enhancement, transformation, classification and interpretation of such signals as well as the design, development, and evaluation of associated signal processing systems. Machine learning and pattern analysis applied to any of the above areas is also welcome.  Specific topics of interest include: auditory modeling and hearing aids; acoustic beamforming and source localization; classification of acoustic scenes; speaker separation; active noise control and echo cancellation; enhancement; de-reverberation; bioacoustics; music signals analysis, synthesis and modification; music information retrieval;  audio for multimedia and joint audio-video processing; spoken and written language modeling, segmentation, tagging, parsing, understanding, and translation; text mining; speech production, perception, and psychoacoustics; speech analysis, synthesis, and perceptual modeling and coding; robust speech recognition; speaker recognition and characterization; deep learning, online learning, and graphical models applied to speech, audio, and language signals; and implementation aspects ranging from system architecture to fast algorithms.
处理代表音频、语音和语言的信号的理论和方法及其应用。这包括分析、合成、增强、转换、分类和解释这些信号,以及相关信号处理系统的设计、开发和评估。机器学习和模式分析应用于上述任何领域也是受欢迎的。感兴趣的具体主题包括:听觉建模和助听器;声波束形成与声源定位;声场景分类;说话人分离;有源噪声控制和回声消除;增强;去混响;生物声学;音乐信号的分析、合成与修饰;音乐信息检索;多媒体音频和联合音视频处理;口语和书面语建模、切分、标注、句法分析、理解和翻译;文本挖掘;言语产生、感知和心理声学;语音分析、合成、感知建模和编码;鲁棒语音识别;说话人识别与特征描述;应用于语音、音频和语言信号的深度学习、在线学习和图形模型;以及从系统架构到快速算法的实现方面。
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英文摘要:
  Given an input sound signal and a target virtual sound source, sound spatialisation algorithms manipulate the signal so that a listener perceives it as though it were emitted from the target source. There exist several established spatialisation approaches that deliver satisfactory results when loudspeakers are used to playback the manipulated signal. As headphones have a number of desirable characteristics over loudspeakers, such as portability, isolation from the surrounding environment, cost and ease of use, it is interesting to explore how a sense of acoustic space can be conveyed through them. This article first surveys traditional spatialisation approaches intended for loudspeakers, and then reviews them with regard to their adaptability to headphones.
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PDF链接:
https://arxiv.org/pdf/1711.09234
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