摘要翻译:
由于领域和用户种类繁多,或者由于缺乏训练数据,为命令和控制应用程序设计口语理解系统可能具有挑战性。在本文中,我们讨论了一个从用户演示开始学习的系统。该方法的优点是:同一系统可用于多个领域和多个用户,无需修改,部署前不需要训练数据。用户需要训练系统,因此对于用户友好的体验来说,最大限度地减少所需的数据量是至关重要的。本文研究了胶囊网络能否有效地利用有限的训练数据。我们将所提出的模型与基于非负矩阵分解的方法进行了比较,非负矩阵分解是非负矩阵分解的方法,非负矩阵分解是非负矩阵分解是当前最先进的方法,也是最近引入的用于端到端口语理解的另一种
深度学习方法。我们表明,所提出的模型在三个命令与控制应用中优于基线模型:控制小型机器人、语音引导纸牌游戏和家庭自动化任务。
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英文标题:
《Capsule Networks for Low Resource Spoken Language Understanding》
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作者:
Vincent Renkens, Hugo Van hamme
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最新提交年份:
2018
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分类信息:
一级分类:Electrical Engineering and Systems Science 电气工程与系统科学
二级分类:Audio and Speech Processing 音频和语音处理
分类描述:Theory and methods for processing signals representing audio, speech, and language, and their applications. This includes analysis, synthesis, enhancement, transformation, classification and interpretation of such signals as well as the design, development, and evaluation of associated signal processing systems. Machine learning and pattern analysis applied to any of the above areas is also welcome. Specific topics of interest include: auditory modeling and hearing aids; acoustic beamforming and source localization; classification of acoustic scenes; speaker separation; active noise control and echo cancellation; enhancement; de-reverberation; bioacoustics; music signals analysis, synthesis and modification; music information retrieval; audio for multimedia and joint audio-video processing; spoken and written language modeling, segmentation, tagging, parsing, understanding, and translation; text mining; speech production, perception, and psychoacoustics; speech analysis, synthesis, and perceptual modeling and coding; robust speech recognition; speaker recognition and characterization; deep learning, online learning, and graphical models applied to speech, audio, and language signals; and implementation aspects ranging from system architecture to fast algorithms.
处理代表音频、语音和语言的信号的理论和方法及其应用。这包括分析、合成、增强、转换、分类和解释这些信号,以及相关信号处理系统的设计、开发和评估。机器学习和模式分析应用于上述任何领域也是受欢迎的。感兴趣的具体主题包括:听觉建模和助听器;声波束形成与声源定位;声场景分类;说话人分离;有源噪声控制和回声消除;增强;去混响;生物声学;音乐信号的分析、合成与修饰;音乐信息检索;多媒体音频和联合音视频处理;口语和书面语建模、切分、标注、句法分析、理解和翻译;文本挖掘;言语产生、感知和心理声学;语音分析、合成、感知建模和编码;鲁棒语音识别;说话人识别与特征描述;应用于语音、音频和语言信号的深度学习、在线学习和图形模型;以及从系统架构到快速算法的实现方面。
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一级分类:Computer Science 计算机科学
二级分类:Sound 声音
分类描述:Covers all aspects of computing with sound, and sound as an information channel. Includes models of sound, analysis and synthesis, audio user interfaces, sonification of data, computer music, and sound signal processing. Includes ACM Subject Class H.5.5, and intersects with H.1.2, H.5.1, H.5.2, I.2.7, I.5.4, I.6.3, J.5, K.4.2.
涵盖了声音计算的各个方面,以及声音作为一种信息通道。包括声音模型、分析和合成、音频用户界面、数据的可听化、计算机音乐和声音信号处理。包括ACM学科类H.5.5,并与H.1.2、H.5.1、H.5.2、I.2.7、I.5.4、I.6.3、J.5、K.4.2交叉。
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英文摘要:
Designing a spoken language understanding system for command-and-control applications can be challenging because of a wide variety of domains and users or because of a lack of training data. In this paper we discuss a system that learns from scratch from user demonstrations. This method has the advantage that the same system can be used for many domains and users without modifications and that no training data is required prior to deployment. The user is required to train the system, so for a user friendly experience it is crucial to minimize the required amount of data. In this paper we investigate whether a capsule network can make efficient use of the limited amount of available training data. We compare the proposed model to an approach based on Non-negative Matrix Factorisation which is the state-of-the-art in this setting and another deep learning approach that was recently introduced for end-to-end spoken language understanding. We show that the proposed model outperforms the baseline models for three command-and-control applications: controlling a small robot, a vocally guided card game and a home automation task.
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PDF链接:
https://arxiv.org/pdf/1805.02922