英文标题:
《Career Choice as an Extended Spatial Evolutionary Public Goods Game》
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作者:
Yuan Cheng, Yanbo Xue, Meng Chang
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最新提交年份:
2019
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英文摘要:
We propose an extended spatial evolutionary public goods game (SEPGG) model to study the dynamics of individual career choice and the corresponding social output. Based on the social value orientation theory, we categorized two classes of work, namely the public work if it serves public interests, and the private work if it serves personal interests. Under the context of SEPGG, choosing public work is to cooperate and choosing private work is to defect. We then investigate the effects of employee productivity, human capital and external subsidies on individual career choices of the two work types, as well as the overall social welfare. From simulation results, we found that when employee productivity of public work is low, people are more willing to enter the private sector. Although this will make both the effort level and human capital of individuals doing private work higher than those engaging in public work, the total outcome of the private sector is still lower than that of the public sector provided a low level of public subsidies. When the employee productivity is higher for public work, a certain amount of subsidy can greatly improve system output. On the contrary, when the employee productivity of public work is low, provisions of subsidy to the public sector can result in a decline in social output.
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中文摘要:
我们提出了一个扩展的空间演化公共物品博弈(SEPGG)模型来研究个人职业选择和相应的社会产出的动态。根据社会价值取向理论,我们将工作分为两类,即服务于公共利益的公共工作和服务于个人利益的私人工作。在SEPGG的背景下,选择公共工作就是合作,选择私人工作就是缺陷。然后,我们研究了员工生产率、人力资本和外部补贴对两种工作类型的个人职业选择以及总体社会福利的影响。从模拟结果来看,我们发现当公共工作的员工生产率较低时,人们更愿意进入私营部门。虽然这将使从事私人工作的个人的努力水平和人力资本都高于从事公共工作的个人,但如果公共补贴水平较低,私营部门的总成果仍然低于公共部门。当公共工作的员工生产率较高时,一定数量的补贴可以极大地提高系统输出。相反,当公共工作的员工生产率较低时,向公共部门提供补贴可能导致社会产出下降。
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分类信息:
一级分类:Physics 物理学
二级分类:Physics and Society 物理学与社会
分类描述:Structure, dynamics and collective behavior of societies and groups (human or otherwise). Quantitative analysis of social networks and other complex networks. Physics and engineering of infrastructure and systems of broad societal impact (e.g., energy grids, transportation networks).
社会和团体(人类或其他)的结构、动态和集体行为。社会网络和其他复杂网络的定量分析。具有广泛社会影响的基础设施和系统(如能源网、运输网络)的物理和工程。
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一级分类:Computer Science 计算机科学
二级分类:Computer Science and Game Theory 计算机科学与博弈论
分类描述:Covers all theoretical and applied aspects at the intersection of computer science and game theory, including work in mechanism design, learning in games (which may overlap with Learning), foundations of agent modeling in games (which may overlap with Multiagent systems), coordination, specification and formal methods for non-cooperative computational environments. The area also deals with applications of game theory to areas such as electronic commerce.
涵盖计算机科学和博弈论交叉的所有理论和应用方面,包括机制设计的工作,游戏中的学习(可能与学习重叠),游戏中的agent建模的基础(可能与多agent系统重叠),非合作计算环境的协调、规范和形式化方法。该领域还涉及博弈论在电子商务等领域的应用。
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一级分类:Economics 经济学
二级分类:General Economics 一般经济学
分类描述:General methodological, applied, and empirical contributions to economics.
对经济学的一般方法、应用和经验贡献。
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一级分类:Quantitative Finance 数量金融学
二级分类:Economics 经济学
分类描述:q-fin.EC is an alias for econ.GN. Economics, including micro and macro economics, international economics, theory of the firm, labor economics, and other economic topics outside finance
q-fin.ec是econ.gn的别名。经济学,包括微观和宏观经济学、国际经济学、企业理论、劳动经济学和其他金融以外的经济专题
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