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2007-08-08

全球互动娱乐产业报告

目录
1. Summary and investment conclusion
2. Interactive Entertainment (also "IE") global market sizing
3. Market growth driver #1: Gaining consumer dollars and share of time
4. Market growth driver #2: Hardware competition and convergence
5. Market growth driver #3: Emergence of online gaming business models
6. IE key players and market share
7. Competitive landscape: It is really EA vs. the rest
8. Industry background: Understanding the business models and the cycle
9. Cost drivers and profitability
10. Historical investment cycle perspective
11. A history of video games
12. Public company profiles
13. Private company profiles
14. Internet & consumer software universe
15. Global IE slides

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[upload=pdf]viewFile.asp?ID=MS_The global interactive entertainment report (June 2005)_070807[/upload]

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2007-8-8 11:18:00

不能下载的py请参看“财经时事”下的同名帖,

https://bbs.pinggu.org/thread-218596-1-1.html&page=1

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