2009
Foundation Silverlight 3 AnimationAuthors:
ISBN: 978-1-4302-2407-5 (Print) 978-1-4302-2408-2 (Online)
Paries, Jeff
2009, 480 p.
A product of Apress
ISBN 978-1-4302-2407-5
Usually dispatched within 3 to 5 business days.
About this book
- Details how to use Silverlight 3
- The only book to teach Silverlight animation techniques
- Author is in close contact with Microsoft Silverlight team
Silverlight is Microsoft's breakthrough technology for creating rich experiences on the web. This book illustrates the power of Silverlight as a graphics, animation, and game-creation tool. It teaches the fundamentals of computer animation, using trigonometry and vector movement before moving on to more advanced topics such as physics modeling and particle systems.
With full code examples for all types of animation and interaction, this is an invaluable resource for both Silverlight beginners and more advanced users.
- Fully updated for Silverlight 3
- See the power of Silverlight in action
- Learn the building blocks of animation in Silverlight 2
Table of contents - What You Need to Know
- Basic Transforms
- Storyboards and Animations
- Animation Techniques
- Coordinates in Silverlight
- Using Trigonometry for Animation
- Simulating 3D In 2D
- Collisions
- Kinematics
- Particle Systems
- Silverlight VR (SLVR) Objects
Jeff Paries is employed as a digital media developer, creating Silverlight applications for Waggener Edstrom Worldwide. He lives in Portland, Oregon with his wife, Kate, and son, Nicholas.