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2016-10-05
Invent Your Own Computer Games with Python, 4th Edition

by Al Sweigart

cover.jpg

Invent Your Own Computer Games with Python will show you how to make classic computer games in Python, even if you’ve never programmed before.

Each chapter introduces a new game as well as step-by-step explanations of how the code works. As you build games like Reversi, Hangman, Tic-Tac-Toe, Dragon Realm, Guess the Number, Jokes, Dodger, Bagels, and Sonar, you’ll learn how programmers turn their game ideas into reality. You’ll also find chapters on game refinements like collision detection and input, Cartesian coordinates, artificial intelligence simulation, sounds and images, debuggers, and cryptography, to help you take your game programming to the next level.

Learn how to:

Combine loops, variables, input/output, and flow control statements into real working programs
Choose the right data structures such as lists, dictionaries, and tuples
Debug your programs and find common errors
Program simple artificial intelligence to create smarter adversaries
Use graphics and animation with Pygame
Convert plain text into secret code using cryptography
Translate a location on screen into integers your program can identify with Cartesian coordinates

Once you’ve worked your way through the fun and games, you'll have a solid foundation in Python, an understanding of computer science fundamentals, and the confidence to advance your new game programming skills.

What new game will you create with the power of Python?

The projects in this book are compatible with Python 3.

Table of Contents
Chapter 1: The Interactive Shell (AVAILABLE NOW)
Chapter 2: Writing Programs (AVAILABLE NOW)
Chapter 3: Guess the Number (AVAILABLE NOW)
Chapter 4: Jokes (AVAILABLE NOW)
Chapter 5: Dragon Realm
Chapter 6: Using the Debugger
Chapter 7: Flow Charts
Chapter 8: Hangman
Chapter 9: Extending Hangman
Chapter 10: Tic Tac Toe
Chapter 11: Bagels
Chapter 12: Cartesian Coordinates
Chapter 13: Sonar
Chapter 14: Caesar Cipher
Chapter 15: Reversi
Chapter 16: AI Simulation
Chapter 17: Using Pygame and Graphics
Chapter 18: Animating Graphics
Chapter 19: Collision Detection and Input
Chapter 20: Sounds and Images
Chapter 21: Dodger



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2018-11-6 12:41:52
中文版 https://bbs.pinggu.org/thread-6734303-1-1.html
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2019-5-24 07:32:05
感谢楼主分享
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2019-9-10 03:52:47
谢谢分享啊!
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