摘要翻译:
目前的工作包括开发一个高原游戏。有传统的(垄断、cluedo等)但是那些使我们感兴趣的东西,与其说是机会(运气),不如说是策略,比如棋局。Kallah是一种古老的非洲游戏,它的规则很简单,但要使用的策略非常复杂。当然,它们是建立在强大的数学基础上的,就像在电影《雨人》中一样,人们可以看到赌博可以通过基于数学理论的策略来支付。
人工智能给了机器“思考”的可能性,因此,允许它做出决定。在我们的工作中,我们用它来给计算机选择其最佳运动的方法。
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英文标题:
《The Semantics of Kalah Game》
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作者:
Kaninda Musumbu (LaBRI)
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最新提交年份:
2009
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分类信息:
一级分类:Computer Science 计算机科学
二级分类:Artificial Intelligence 人工智能
分类描述:Covers all areas of AI except Vision, Robotics, Machine Learning, Multiagent Systems, and Computation and Language (Natural Language Processing), which have separate subject areas. In particular, includes Expert Systems, Theorem Proving (although this may overlap with Logic in Computer Science), Knowledge Representation, Planning, and Uncertainty in AI. Roughly includes material in ACM Subject Classes I.2.0, I.2.1, I.2.3, I.2.4, I.2.8, and I.2.11.
涵盖了人工智能的所有领域,除了视觉、机器人、机器学习、多智能体系统以及计算和语言(自然语言处理),这些领域有独立的学科领域。特别地,包括专家系统,定理证明(尽管这可能与计算机科学中的逻辑重叠),知识表示,规划,和人工智能中的不确定性。大致包括ACM学科类I.2.0、I.2.1、I.2.3、I.2.4、I.2.8和I.2.11中的材料。
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英文摘要:
The present work consisted in developing a plateau game. There are the traditional ones (monopoly, cluedo, ect.) but those which interest us leave less place at the chance (luck) than to the strategy such that the chess game. Kallah is an old African game, its rules are simple but the strategies to be used are very complex to implement. Of course, they are based on a strongly mathematical basis as in the film "Rain-Man" where one can see that gambling can be payed with strategies based on mathematical theories. The Artificial Intelligence gives the possibility "of thinking" to a machine and, therefore, allows it to make decisions. In our work, we use it to give the means to the computer choosing its best movement.
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PDF链接:
https://arxiv.org/pdf/0902.2871