摘要翻译:
进化稳定策略(ESS)是博弈论中一个重要的求解概念,在生物模型中得到了广泛的应用。非正式地说,ESS是一种策略,如果被群体遵循,就不能被最初罕见的突变策略接管。从理论复杂性的角度来看,找到这样一种策略是很困难的。我们提出了一种算法,用于突变被限制在纯策略的情况下,并在几个游戏类上进行了实验,包括随机模型和最近提出的癌症模型。我们的算法基于一个混合整数非凸可行性规划公式,它构成了该问题的第一个通用优化公式。结果表明,绝大多数的游戏都包含支持度很小的ESS,我们的算法优于基于支持度枚举的方法。然而,我们怀疑我们的算法可能在未来的游戏研究中有用,这些游戏具有潜在的更大的支持度和未知的支持度。
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英文标题:
《Optimization-Based Algorithm for Evolutionarily Stable Strategies
  against Pure Mutations》
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作者:
Sam Ganzfried
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最新提交年份:
2019
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分类信息:
一级分类:Computer Science        计算机科学
二级分类:Computer Science and Game Theory        计算机科学与博弈论
分类描述:Covers all theoretical and applied aspects at the intersection of computer science and game theory, including work in mechanism design, learning in games (which may overlap with Learning), foundations of agent modeling in games (which may overlap with Multiagent systems), coordination, specification and formal methods for non-cooperative computational environments. The area also deals with applications of game theory to areas such as electronic commerce.
涵盖计算机科学和博弈论交叉的所有理论和应用方面,包括机制设计的工作,游戏中的学习(可能与学习重叠),游戏中的agent建模的基础(可能与多agent系统重叠),非合作计算环境的协调、规范和形式化方法。该领域还涉及博弈论在电子商务等领域的应用。
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一级分类:Computer Science        计算机科学
二级分类:Artificial Intelligence        
人工智能
分类描述:Covers all areas of AI except Vision, Robotics, Machine Learning, Multiagent Systems, and Computation and Language (Natural Language Processing), which have separate subject areas. In particular, includes Expert Systems, Theorem Proving (although this may overlap with Logic in Computer Science), Knowledge Representation, Planning, and Uncertainty in AI. Roughly includes material in ACM Subject Classes I.2.0, I.2.1, I.2.3, I.2.4, I.2.8, and I.2.11.
涵盖了人工智能的所有领域,除了视觉、机器人、机器学习、多智能体系统以及计算和语言(自然语言处理),这些领域有独立的学科领域。特别地,包括专家系统,定理证明(尽管这可能与计算机科学中的逻辑重叠),知识表示,规划,和人工智能中的不确定性。大致包括ACM学科类I.2.0、I.2.1、I.2.3、I.2.4、I.2.8和I.2.11中的材料。
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一级分类:Economics        经济学
二级分类:Theoretical Economics        理论经济学
分类描述:Includes theoretical contributions to Contract Theory, Decision Theory, Game Theory, General Equilibrium, Growth, Learning and Evolution, Macroeconomics, Market and Mechanism Design, and Social Choice.
包括对契约理论、决策理论、博弈论、一般均衡、增长、学习与进化、宏观经济学、市场与机制设计、社会选择的理论贡献。
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一级分类:Mathematics        数学
二级分类:Optimization and Control        优化与控制
分类描述:Operations research, linear programming, control theory, systems theory, optimal control, game theory
运筹学,线性规划,控制论,系统论,最优控制,博弈论
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一级分类:Quantitative Biology        数量生物学
二级分类:Populations and Evolution        种群与进化
分类描述:Population dynamics, spatio-temporal and epidemiological models, dynamic speciation, co-evolution, biodiversity, foodwebs, aging; molecular evolution and phylogeny; directed evolution; origin of life
种群动力学;时空和流行病学模型;动态物种形成;协同进化;生物多样性;食物网;老龄化;分子进化和系统发育;定向进化;生命起源
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英文摘要:
  Evolutionarily stable strategy (ESS) is an important solution concept in game theory which has been applied frequently to biological models. Informally an ESS is a strategy that if followed by the population cannot be taken over by a mutation strategy that is initially rare. Finding such a strategy has been shown to be difficult from a theoretical complexity perspective. We present an algorithm for the case where mutations are restricted to pure strategies, and present experiments on several game classes including random and a recently-proposed cancer model. Our algorithm is based on a mixed-integer non-convex feasibility program formulation, which constitutes the first general optimization formulation for this problem. It turns out that the vast majority of the games included in the experiments contain ESS with small support, and our algorithm is outperformed by a support-enumeration based approach. However we suspect our algorithm may be useful in the future as games are studied that have ESS with potentially larger and unknown support size. 
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PDF链接:
https://arxiv.org/pdf/1803.00607