摘要翻译:
本文提出了一种基于深度卷积神经网络(CNN)的文本语音转换(TTS)技术。近年来,递归
神经网络(RNN)已成为序列数据建模的一种标准技术,并在一些前沿的神经TTS技术中得到了应用。然而,训练RNN组件通常需要一台非常强大的计算机,或者需要很长的时间,通常是几天或几周。另一方面,最近的其他研究表明,基于CNN的序列合成可以比基于RNN的技术快得多,因为它具有高度的并行性。本文的目的是表明一种仅基于CNN的替代神经TTS可以减轻这些训练的经济成本。在我们的实验中,所提出的深度卷积TTS在一台配有两个GPU的普通游戏PC上进行了足够的整夜训练(15小时),而合成语音的质量几乎可以接受。
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英文标题:
《Efficiently Trainable Text-to-Speech System Based on Deep Convolutional
Networks with Guided Attention》
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作者:
Hideyuki Tachibana, Katsuya Uenoyama, Shunsuke Aihara
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最新提交年份:
2020
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分类信息:
一级分类:Computer Science 计算机科学
二级分类:Sound 声音
分类描述:Covers all aspects of computing with sound, and sound as an information channel. Includes models of sound, analysis and synthesis, audio user interfaces, sonification of data, computer music, and sound signal processing. Includes ACM Subject Class H.5.5, and intersects with H.1.2, H.5.1, H.5.2, I.2.7, I.5.4, I.6.3, J.5, K.4.2.
涵盖了声音计算的各个方面,以及声音作为一种信息通道。包括声音模型、分析和合成、音频用户界面、数据的可听化、计算机音乐和声音信号处理。包括ACM学科类H.5.5,并与H.1.2、H.5.1、H.5.2、I.2.7、I.5.4、I.6.3、J.5、K.4.2交叉。
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一级分类:Computer Science 计算机科学
二级分类:Artificial Intelligence
人工智能
分类描述:Covers all areas of AI except Vision, Robotics, Machine Learning, Multiagent Systems, and Computation and Language (Natural Language Processing), which have separate subject areas. In particular, includes Expert Systems, Theorem Proving (although this may overlap with Logic in Computer Science), Knowledge Representation, Planning, and Uncertainty in AI. Roughly includes material in ACM Subject Classes I.2.0, I.2.1, I.2.3, I.2.4, I.2.8, and I.2.11.
涵盖了人工智能的所有领域,除了视觉、机器人、机器学习、多智能体系统以及计算和语言(自然语言处理),这些领域有独立的学科领域。特别地,包括专家系统,定理证明(尽管这可能与计算机科学中的逻辑重叠),知识表示,规划,和人工智能中的不确定性。大致包括ACM学科类I.2.0、I.2.1、I.2.3、I.2.4、I.2.8和I.2.11中的材料。
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一级分类:Computer Science 计算机科学
二级分类:Machine Learning
机器学习
分类描述:Papers on all aspects of machine learning research (supervised, unsupervised, reinforcement learning, bandit problems, and so on) including also robustness, explanation, fairness, and methodology. cs.LG is also an appropriate primary category for applications of machine learning methods.
关于机器学习研究的所有方面的论文(有监督的,无监督的,强化学习,强盗问题,等等),包括健壮性,解释性,公平性和方法论。对于机器学习方法的应用,CS.LG也是一个合适的主要类别。
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一级分类:Electrical Engineering and Systems Science 电气工程与系统科学
二级分类:Audio and Speech Processing 音频和语音处理
分类描述:Theory and methods for processing signals representing audio, speech, and language, and their applications. This includes analysis, synthesis, enhancement, transformation, classification and interpretation of such signals as well as the design, development, and evaluation of associated signal processing systems. Machine learning and pattern analysis applied to any of the above areas is also welcome. Specific topics of interest include: auditory modeling and hearing aids; acoustic beamforming and source localization; classification of acoustic scenes; speaker separation; active noise control and echo cancellation; enhancement; de-reverberation; bioacoustics; music signals analysis, synthesis and modification; music information retrieval; audio for multimedia and joint audio-video processing; spoken and written language modeling, segmentation, tagging, parsing, understanding, and translation; text mining; speech production, perception, and psychoacoustics; speech analysis, synthesis, and perceptual modeling and coding; robust speech recognition; speaker recognition and characterization; deep learning, online learning, and graphical models applied to speech, audio, and language signals; and implementation aspects ranging from system architecture to fast algorithms.
处理代表音频、语音和语言的信号的理论和方法及其应用。这包括分析、合成、增强、转换、分类和解释这些信号,以及相关信号处理系统的设计、开发和评估。机器学习和模式分析应用于上述任何领域也是受欢迎的。感兴趣的具体主题包括:听觉建模和助听器;声波束形成与声源定位;声场景分类;说话人分离;有源噪声控制和回声消除;增强;去混响;生物声学;音乐信号的分析、合成与修饰;音乐信息检索;多媒体音频和联合音视频处理;口语和书面语建模、切分、标注、句法分析、理解和翻译;文本挖掘;言语产生、感知和心理声学;语音分析、合成、感知建模和编码;鲁棒语音识别;说话人识别与特征描述;应用于语音、音频和语言信号的
深度学习、在线学习和图形模型;以及从系统架构到快速算法的实现方面。
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英文摘要:
This paper describes a novel text-to-speech (TTS) technique based on deep convolutional neural networks (CNN), without use of any recurrent units. Recurrent neural networks (RNN) have become a standard technique to model sequential data recently, and this technique has been used in some cutting-edge neural TTS techniques. However, training RNN components often requires a very powerful computer, or a very long time, typically several days or weeks. Recent other studies, on the other hand, have shown that CNN-based sequence synthesis can be much faster than RNN-based techniques, because of high parallelizability. The objective of this paper is to show that an alternative neural TTS based only on CNN alleviate these economic costs of training. In our experiment, the proposed Deep Convolutional TTS was sufficiently trained overnight (15 hours), using an ordinary gaming PC equipped with two GPUs, while the quality of the synthesized speech was almost acceptable.
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PDF链接:
https://arxiv.org/pdf/1710.08969