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2022-03-28
摘要翻译:
强化学习中的关系表示允许在价值函数的描述中使用结构信息,如对象的存在和它们之间的关系。通过本文,我们证明了这种表示允许包含定性描述状态的背景知识,并且可以用于设计在具有大状态和动作空间的领域(如计算机游戏)中展示学习行为的智能体。
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英文标题:
《Relational Reinforcement Learning in Infinite Mario》
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作者:
Shiwali Mohan and John E. Laird
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最新提交年份:
2012
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分类信息:

一级分类:Computer Science        计算机科学
二级分类:Artificial Intelligence        人工智能
分类描述:Covers all areas of AI except Vision, Robotics, Machine Learning, Multiagent Systems, and Computation and Language (Natural Language Processing), which have separate subject areas. In particular, includes Expert Systems, Theorem Proving (although this may overlap with Logic in Computer Science), Knowledge Representation, Planning, and Uncertainty in AI. Roughly includes material in ACM Subject Classes I.2.0, I.2.1, I.2.3, I.2.4, I.2.8, and I.2.11.
涵盖了人工智能的所有领域,除了视觉、机器人、机器学习、多智能体系统以及计算和语言(自然语言处理),这些领域有独立的学科领域。特别地,包括专家系统,定理证明(尽管这可能与计算机科学中的逻辑重叠),知识表示,规划,和人工智能中的不确定性。大致包括ACM学科类I.2.0、I.2.1、I.2.3、I.2.4、I.2.8和I.2.11中的材料。
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英文摘要:
  Relational representations in reinforcement learning allow for the use of structural information like the presence of objects and relationships between them in the description of value functions. Through this paper, we show that such representations allow for the inclusion of background knowledge that qualitatively describes a state and can be used to design agents that demonstrate learning behavior in domains with large state and actions spaces such as computer games.
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PDF链接:
https://arxiv.org/pdf/1202.6386
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