英文标题:
《Estimating The Effect Of Subscription based Streaming Services On The
Demand For Game Consoles》
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作者:
Tung Yu Marco Chan, Yue Zhang and Tsun Yi Yeung
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最新提交年份:
2020
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英文摘要:
In this paper, we attempt to estimate the effect of the implementation of subscription-based streaming services on the demand of the associated game consoles. We do this by applying the BLP demand estimation model proposed by Berry (1994). This results in a linear demand specification which can be identified using conventional identification methods such as instrumental variables estimation and fixed-effects models. We find that given our dataset, the two-stage least squares (2SLS) regression provides us with convincing estimates that subscription-based streaming services does have a positive effect on the demand of game consoles as proposed by the general principle of complementary goods.
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中文摘要:
在本文中,我们试图评估基于订阅的流媒体服务的实施对相关游戏机需求的影响。我们通过应用Berry(1994)提出的BLP需求估算模型来实现这一点。这导致了线性需求规范,可以使用工具变量估计和固定效应模型等传统识别方法识别。我们发现,鉴于我们的数据集,两阶段最小二乘(2SLS)回归为我们提供了令人信服的估计,即基于订阅的流媒体服务确实对游戏机的需求产生了积极影响,正如补充商品的一般原则所提出的那样。
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分类信息:
一级分类:Economics 经济学
二级分类:General Economics 一般经济学
分类描述:General methodological, applied, and empirical contributions to economics.
对经济学的一般方法、应用和经验贡献。
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一级分类:Quantitative Finance 数量金融学
二级分类:Economics 经济学
分类描述:q-fin.EC is an alias for econ.GN. Economics, including micro and macro economics, international economics, theory of the firm, labor economics, and other economic topics outside finance
q-fin.ec是econ.gn的别名。经济学,包括微观和宏观经济学、国际经济学、企业理论、劳动经济学和其他金融以外的经济专题
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