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Handbook of Game Theory with Economic Applications Volume 2 (Handbooks in Economics)
By R.J. Aumann, S. Hart
Publisher: North Holland
Number Of Pages: 814
Publication Date: 1994-12-01
ISBN-10 / ASIN: 0444894276
ISBN-13 / EAN: 9780444894274
Binding: Hardcover
This is the second of three volumes surveying the state of the art in Game Theory and its applications to many and varied fields, in particular to economics. The chapters in the present volume are contributed by outstanding authorities, and provide comprehensive coverage and precise statements of the main results in each area. The applications include empirical evidence. The following topics are covered: communication and correlated equilibria, coalitional games and coalition structures, utility and subjective probability, common knowledge, bargaining, zero-sum games, differential games, and applications of game theory to signalling, moral hazard, search, evolutionary biology, international relations, voting procedures, social choice, public economics, politics, and cost allocation. This handbook will be of interest to scholars in economics, political science, psychology, mathematics and biology.
For more information on the Handbooks in Economics series, please see our home page on http://www.elsevier.nl/locate/hes
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这个文件是分卷压缩,按顺序标号解压缩在一个文件夹内

Handbook of Game Theory with Economic Applications Volume 3 (Handbooks in Economics) (Handbooks in Economics)
By R.J. Aumann, S. Hart
Publisher: North Holland
Number Of Pages: 832
Publication Date: 2002-07-01
ISBN-10 / ASIN: 0444894284
ISBN-13 / EAN: 9780444894281
Binding: Hardcover
This is the third volume of the Handbook of Game Theory with Economic Applications. Since the publication of multi-Volume 1 a decade ago, game theory has continued to develop at a furious pace, and today it is the dominant tool in economic theory. The three volumes together cover the fundamental theoretical aspects, a wide range of applications to economics, several chapters on applications to political science and individual chapters on applications to disciplines as diverse as evolutionary biology, computer science, law, psychology and ethics. The authors are the most eminent practitioners in the field, including three Nobel Prize winners.
The topics covered in the present volume include strategic ("Nash") equilibrium; incomplete information; two-person non-zero-sum games; noncooperative games with a continuum of players; stochastic games; industrial organization; bargaining, inspection; economic history; the Shapley value and its applications to perfectly competitive economies, to taxation, to public goods and to fixed prices; political science; law mechanism design; and game experimentation.
Handbook of Game Theory with Economic Applications Volume 2
http://www.filefactory.com/file/d481b3/
http://cob21.sharebig.com/d/sihtkisvn/0ZE3vjA47A7EB270B/Vol%202%2C%201994.rar.htm
Handbook of Game Theory with Economic Applications Volume 1
http://www.filefactory.com/file/efb15d/
http://cob24.sharebig.com/d/svoytubaz/0A64Usy47A7DDEE0E/Vol%201%2C%201992.rar.htm
Handbook of Game Theory with Economic Applications Volume 3
http://www.filefactory.com/file/c4175d/
http://www.sharebig.com/d/srpsixwir/0QHgzog47A739A80A/Vol%203%2C%202002.rar.htm
谢谢楼主了,省下那么多麻烦......
HIGH - LOW: a simple game (SAS program)
--------------------------------------------------------------------------------
These sample files and code examples are provided by SAS Institute Inc. "as is" without warranty of any kind, either express or implied, including but not limited to the implied warranties of merchantability and fitness for a particular purpose. Recipients acknowledge and agree that SAS Institute shall not be liable for any damages whatsoever arising out of their use of this material. In addition, SAS Institute will provide no support for the materials contained herein.
This sample is from the SAS Sample Library. For additional information refer to SAS Help and Online Documentation.
--------------------------------------------------------------------------------
/****************************************************************/
/* S A S S A M P L E L I B R A R Y */
/* */
/* NAME: SUGIHILO */
/* TITLE: HIGH - LOW: A Simple Game */
/* PRODUCT: SAS */
/* SYSTEM: all */
/* KEYS: DUTIL INTER DATASTEP WINDOW DISPLAY DO WHILE */
/* FUNCTION NORMAL */
/* PROCS: */
/* DATA: */
/* */
/* SUPPORT: UPDATE: */
/* REF: */
/* MISC: An enhanced version of HILO, from SUGI85 */
/* THIS SHOULD NOT BE RUN IN BATCH. */
/* UPDATE: */
/****************************************************************/
/* A datastep that plays the bar-game 'hilo': */
/* */
/* Someone (the computer) guesses a number, and the player has */
/* to guess what the computer guessed. */
data _null_ ;
length more $ 1 chilo $ 6;
format tries 3.;
guess=.;number=.;last=.;more='Y';savehi=.;savelo=.;grange=.;
window rules color=blue rows=24 columns=80 irow=1 icolumn=1
group=rules
#1 @32 'The Rules of this game are easy ' color=yellow
#2 @32 '******************************* ' color=red
#3 @32 ' ' color=yellow
#4 @32 'First, I guess a number... ' color=green
#5 @32 ' ' color=yellow
#6 @32 'Then you try to guess what I guessed ' color=yellow
#7 @32 ' while I give you clues as to whether ' color=yellow
#8 @32 ' your previous guess was too HIGH or LOW ' color=yellow
#10 @32 'First Guess?' color=white
+2 guess color=white
;
window cheat color=blue rows=1 columns=10 irow=19 icolumn=1
group=cheat
#1 @1 number protect=yes color=white
;
window high color=black rows=8 columns=28 irow=1 icolumn=1
group=empty ' '
group=guess
#1 @2 '-->' color=yellow
+2 last color=red protect=yes
#2 @2 'IS TOO HIGH' color=yellow attr=blink
#4 @2 'Next Guess?' color=green
+2 guess color=yellow
;
window low color=black rows=8 columns=30 irow=17 icolumn=51
group=empty ' '
group=guess
#1 @2 '-->' color=yellow
+2 last color=red protect=yes
#2 @2 'IS TOO LOW' color=yellow attr=blink
#4 @2 'Next Guess?' color=green
+2 guess color=yellow
;
window youwin color=red rows=9 columns=45 irow=14 icolumn=3
group=youwin
#2 @9 '... but it took you' color=white
+1 tries color=white protect=yes
'attempts,' color=white
#3 @13 'did it not ?' color=white
#5 @9 'Another Game?' color=yellow
+2 more color=yellow
;
window youlose color=yellow rows=11 columns=49 irow=15 icolumn=1
group=range
#3 @10 'You guessed' color=red
+1 last color=red protect=yes
#4 @10 '... but I already told you' color=red
+1 grange color=red protect=yes
#5 @14 'was too' color=red
+1 chilo color=red protect=yes
#7 @10 'Another Game?' color=black
+2 more color=black
;
/* Play the game, again and again. */
again:
number=int(1000*normal(0)); /* Choose a number. */
tries=0;
guess=.;last=guess;
savehi=999999;
savelo=0-999999;
continue=1;
do while (guess=.) ;
display rules.rules blank ;
end;
if guess=27511 then display cheat.cheat blank noinput;
last=guess; guess=.;
/* Yeah, I know that spoils it. */
*put / 'After First Guess' /_all_;
do while ( continue=1 );
tries+1;
if last=number then continue=0;
else if last <= savelo then do;
continue=0-1; grange=savelo; chilo='LOW !'; guess=last;
end;
else if last >= savehi then do;
continue=0-1; grange=savehi; chilo='HIGH !'; guess=last;
end;
else if last < number then do;
savelo=last;
do while (guess=.);
display low.guess;
end;
display low.empty blank noinput;
end;
else if last > number then do;
savehi=last;
do while (guess=.);
display high.guess;
end;
display high.empty blank noinput;
end;
*put / 'After nth guess' / _all_;
if guess=27511 then display cheat.cheat blank noinput;
last=guess; guess=.;
end; /* of do while(continue=1) */
*put / 'After do while continue' / _all_;
if continue=0 then do;
_msg_=' So, you win again.';
display youwin.youwin;
end;
else do;
_msg_=' YOU LOSE !!! (The number was '||
trim(left(put(number,6.)))||')';
display youlose.range;
end;
if more='Y' or more='y' then goto again;
stop;
run /* pgm=hilo */;
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