①【2014】Programming 3D Applications with HTML5 and WebGL: 3D Animation and Visualization for Web Pages
②【2014】 C# Game Programming Cookbook for Unity 3D
③【2014】 Learn Unity 3D Programming with UnityScript
①【2014】Programming 3D Applications with HTML5 and WebGL: 3D Animation and Visualization for Web Pages
Book 图书名称:Programming 3D Applications with HTML5 and WebGL: 3D Animation and Visualization for Web Pages
Author 作者: Tony Parisi
Publisher 出版社: O'Reilly Media
Page 页数:404
Publishing Date 出版时间:Mar, 2014
Language 语言:English
Size 大小:7.5 MB
Format 格式:pdf 文字版
ISBN:1449362966, 9781449362966
Edition: 第1版 搜索过论坛,没有该文档
Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers.
In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience.
Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework Create 3D environments with multiple objects and complex interaction, using examples and supporting code Examine the issues involved in building WebGL-based 3D applications for mobile browsers
②【2014】 C# Game Programming Cookbook for Unity 3D
Book 图书名称: C# Game Programming Cookbook for Unity 3D
Author 作者:Jeff W. Murray
Publisher 出版社:A K Peters/CRC Press
Page 页数:458
Publishing Date 出版时间:Jun, 2014
Language 语言:English
Size 大小:5 MB
Format 格式:pdf 文字版
ISBN:1466581409, 9781466581401
Edition: 第1版 搜索过论坛,没有该文档
An Accessible, Modular Style of Game Building—Easily Start Making Games with Unity 3D
C# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and concepts discussed in the book give you a solid foundation in game development.
The first ten chapters set up the flexible, reusable framework based in C# and suitable for all game types. The book also explains scripting of generic, reusable, and common functionality.
The remainder of the text adds game-specific code to the framework to create four example games: a top-down arena shooter, a futuristic racing combat game, a tank arena deathmatch game, and a classic arcade-style vertical scrolling shoot ’em up. The games encompass artificial intelligence (path following, target chasing, and line-of-sight patrolling behaviors), game state control, wheel colliders, and weapon inventory management. The example files are available for download on the book’s CRC Press web page.
Reducing your recoding, repurposing, or adaptation time, this book provides script-based components that you can use to jump start your own projects. The book’s modular components can be mixed and matched to build various kinds of video games for the Unity game engine.
③【2014】Learn Unity 3D Programming with UnityScript
Book 图书名称:Learn Unity 3D Programming with UnityScript. Unity’s JavaScript for Beginners
Author 作者:Janine Suvak
Publisher 出版社:APress
Page 页数:411
Publishing Date 出版时间:Aug, 2014
Language 语言:English
Size 大小:10.5 MB
Format 格式:pdf 文字版
ISBN:91430265868, 978-1430265863
Edition: 第1版 搜索过论坛,没有该文档
Learn Unity Programming with UnityScript is your step-by-step guide to learning to make your first Unity games using UnityScript. You will move from point-and-click components to fully customized features. You need no prior programming knowledge or any experience with other design tools such as PhotoShop or Illustrator - you can start from scratch making Unity games with what you'll learn in this book.
Through hands-on examples of common game patterns, you'll learn and apply the basics of game logic and design. You will gradually become comfortable with UnityScript syntax, at each point having everything explained to you clearly and concisely. Many beginner programming books refer to documentation that is too technically abstract for a beginner to use - Learn Unity Programming with UnityScript will teach you how to read and utilize those resources to hone your skills, and rapidly increase your knowledge in Unity game development.
You'll learn about animation, sound, physics, how to handle user interaction and so much more. Janine Suvak has won awards for her game development and is ready to show you how to start your journey as a game developer. The Unity3D game engine is flexible, cross-platform, and a great place to start your game development adventure, and UnityScript was made for it - so get started game programming with this book today.
What you’ll learn
How to use UnityScript programming to build exciting Unity games
The basics of game logic and design through hands-on examples of common game patterns
Where and how to find free art, music, and other resources to really bring your games to life
How to use key concepts of your game creation such as physics, animation, handling user interaction, and sound
How to debug and test your games to ensure they work perfectly
How to read and interpret the documentation to rapidly advance your scripting skills
How to find and use scripts, art, and audio from the Asset Store
Who this book is for
Learn Unity Programming with UnityScript is for anybody new to programming or Unity who wants to learn how to create games. You do not need any programming experience or experience with design tools such as Adobe Creative Suite or similar. You can get started making Unity games with this book today.
== Table of contents ==
Chapter 1: Getting Started with Unity
Chapter 2: Game Programming 101
Chapter 3: Making A Simple Scene
Chapter 4: Using Scripts And The GameObject
Chapter 5: Moving The GameObject
Chapter 6: Starting With Coding Physics
Chapter 7: More Physics and Animation
Chapter 8: Particle Emitters and Special Effects
Chapter 9: Game Design And Logic - The Blueprint
Chapter 10: Putting The Pieces Together And Building Your Game
Chapter 11: Enhancing The User Experience: GUI And Sound
Chapter 12: Optimizing and Publishing Your Game
Chapter 13: Where To Go From Here