[iOS 3-IN-1书籍]【2012】iOS Programming CookBook Series
①【2015】 iOS Game Programming Cookbook
②【2014】 iOS and OS X Network Programming Cookbook
③【2013】 iOS 7 Programming Cookbook
①【2015】 iOS Game Programming Cookbook
Book 图书名称:iOS Game Programming Cookbook
Author 作者:Bhanu Birani, Chhavi Vaishnav
Publisher 出版社:Packt Publishing
Page 页数:332
Publishing Date 出版时间:Mar 25, 2015
Language 语言:English
Size 大小:7.2 MB
Format 格式:pdf 文字版
ISBN: 178439825X, 9781784398255
Edition: 第1版 搜索过论坛,没有该文档
Over 45 interesting game recipes that will help you create your next enthralling game
About This BookLearn to create 2D graphics with Sprite Kit, game physics, AI behaviours, 3D game programming, and multiplayer gamingUse native iOS frameworks for OpenGL to create 3D textures, allowing you to explore 3D animations and game programmingExplore powerful iOS game features through detailed step-by-step recipesWho This Book Is For
This book is for developers who are willing to explore iOS game programming in depth.
Good knowledge level and understanding of iOS game development will be an added advantage. You should already have a working installation of Xcode and Sprite kit.
As mobile game development is increasing in popularity, iOS Game Programming Cookbook offers a cutting-edge platform for you to visualize and strengthen your game ideas and implementation. You will start by understanding the concepts of SpriteKit and implement them in your games. You will learn about the particle system, game center, and how to analyze game performance, followed by how to use SpriteKit's built-in physics simulation and integrate the physics world in the game with bodies that have joints and can detect collisions in your projects. Next, you will pump up the volume in your game by adding music with iCloud support.
Moving on, you will add various AI behaviors and obstacle avoidance in your games. You will also get the chance to refresh your mathematics and physics skills to get a deeper understanding of game AI. By the end of the book, you will have created a multiplayer game!
②【2014】 iOS and OS X Network Programming Cookbook
Book 图书名称:iOS and OS X Network Programming Cookbook
Author 作者:Jon Hoffman
Publisher 出版社:Packt Publishing
Page 页数:300
Publishing Date 出版时间:Jan 22, 2014
Language 语言:English
Size 大小:3 MB
Format 格式:pdf 文字版
ISBN: 1849698082, 9781849698085
Edition: 第1版 搜索过论坛,没有该文档
Over 50 recipes to develop network applications in both the iOS and OS X environment
Overview
Use several Apple and third-party APIs to develop both server and client networked applications Shows you how to integrate all of the third-party libraries and APIs with your applications Includes sample projects for both iOS and OS X environments
In Detail
Darwin, which forms the core set of components for OS X and iOS, is compatible with the Single UNIX Specification Version 3 and POSIX UNIX. Therefore OS X and iOS are UNIX operating systems. While there are numerous books and articles written to teach network development in a UNIX environment there is surprisingly little dedicated to teaching network development specifically in an Apple environment. In this book we will be covering the standard UNIX networking stack with BSD Sockets as well as Apple's frameworks like CFNetworking and Bonjour.
"iOS and OS X Network Programming Cookbook" is an enthralling code-focused book on developing client and server applications for the iOS and OS X environments. You will learn how to integrate a number of Unix (BSD Sockets), Apple specific (CFNetworking, NSMutableURLRequest, Bonjour) and third party APIs (AFNetworking, MKNetworking) with your own apps.
"iOS and OS X Network Programming Cookbook" begins by showing you how to build both client and server applications using the BSD Socket Library as well as Apple's CFNetworking library. The sample code includes samples for both iOS and OS X.
It then covers how to add Bonjour to publish, find, and connect to services. This can be used to create peer-to-peer applications over local networks. Finally it shows how to integrate third-party libraries like Libnet, LibPCAP, AFNetworking, and MKNetworking with the reader's apps.
A lot of developers do not realize that iOS is a full UNIX-based operating system that contains a full set of networking APIs. These APIs can be used to create both client- and server-based applications in the iOS environment as well as OS X. Using the Apple's Bonjour library you will learn how to publish, find, and connect the services together without hardcoding the connection information. There are also a number of third-party APIs that can be used to easily connect iOS and OS X applications to web-based services. Finally this book will cover several low level libraries like LibNET and LibPCAP on the OS X environment.
"iOS and OS X Network Programming Cookbook" will cover several UNIX, Apple, and third-party libraries and APIs. The book will show the user how to integrate all of these libraries and APIs with their applications.
What you will learn from this book
Create client- and server-based applications with the BSD socket API Create client- and server-based applications with CFNetworking Publish, find, and connect client applications with servers using Apple's Bonjour library Use the AFNetworking library to connect to web-based services Connect to web-based services using the MKNetworking library Explore the LibNET packet construction library in OS X Get to grips with the LibPCAP packet capture library in OS X Discover Apple's high-level APIs to connect to devices via Bluetooth Connect two devices with a Bluetooth connection
③【2013】 iOS 7 Programming Cookbook
Book 图书名称:iOS 7 Programming Cookbook
Author 作者:Vandad Nahavandipoor
Publisher 出版社:O'Reilly Media
Page 页数:1056
Publishing Date 出版时间:Oct 30, 2013
Language 语言:English
Size 大小:11.5 MB
Format 格式:pdf 文字版
ISBN: 1449372422, 9781449372422
Edition: 第2版 搜索过论坛,没有该文档
Overcome the vexing issues you’re likely to face when creating apps for the iPhone, iPad, or iPod touch. With new and thoroughly revised recipes in this updated cookbook, you’ll quickly learn the steps necessary to work with the iOS 7 SDK, including solutions for bringing real-world physics and movement to your apps with UIKit Dynamics APIs.
You’ll learn hundreds of techniques for storing and protecting data, sending and receiving notifications, enhancing and animating graphics, managing files and folders, and many other options. Each recipe includes sample code you can use right away.
Create vibrant and lifelike user interfaces with UIKit Dynamics Use the Keychain to protect your app’s data Develop location-aware and multitasking-aware apps Work with iOS 7’s audio and video APIs Use Event Kit UI to manage calendars, dates, and events Take advantage of the accelerometer and the gyroscope Integrate iCloud into your apps Define the layout of UI elements with Auto Layout Get working examples for implementing gesture recognizers Retrieve and manipulate contacts and groups from the Address Book Determine a camera’s availability and access the Photo Library