Games of Strategy, Fourth Edition
Avinash K. Dixit (Author, Princeton University), Susan Skeath (Author, Wellesley College), David H. Reiley, Jr. (Author, Google)
NEW MATERIAL ON BEHAVIORAL AND EXPERIMENTAL ECONOMICS AND CAREFULLY REVISED CHAPTERS KEEP STUDENTS IN THE KNOW
This Fourth Edition includes expanded coverage of Behavioral Economics and Experimental Economics (Chapters 3 through 7) to ensure that students are kept up-to-date on these hot topics in game theory. In addition to an extensive revision of every chapter, there is also an updated coverage of Cheap Talk, Information, Repeated Games, and Collective Action and Incentives, among other topics.
INCREASED NUMBER OF END-OF-CHAPTER EXERCISES—SOLVED AND UNSOLVED
The authors have added even more new end-of-chapter exercises to this Fourth Edition. The solutions to half of the exercises are available for students on the free accompanying website.
LIVELY AND RELEVANT EXAMPLES AND CASES RAISE STUDENT INTEREST
Games of Strategy, Fourth Edition, allows students to explore a variety of topics from the TV show Survivor to the lack of .400 hitters in modern baseball, from Kmart versus Toys-R-Us to side-blotched lizards in California. New to this edition are discussions regarding the U.S. and China Trade Policy and lending to Greece, and an entire chapter devoted to the Cuban Missile Crisis. Students can also delve into issues concerning Student Life, such as grade inflation and why roommates wait for the other to buy the common items (soap, ketchup, etc.) and therefore why they always run out.
Contents
PART ONE: INTRODUCTION AND GENERAL PRINCIPLES
1. Basic Ideas and Examples
2. How to Think about Strategic Games
PART TWO: CONCEPTS AND TECHNIQUES
3. Games with Sequential Moves
4. Simultaneous-Move Games with Pure Strategies
5. Simultaneous-Move Games with Pure Strategies, II
6. Combining Sequential and Simultaneous Moves
7. Simultaneous-Move Games with Mixed Strategies
PART THREE: SOME BROAD CLASSES OF GAMES AND STRATEGIES
8. Uncertainty and Information
9. Strategic Moves
10. The Prisoner’s Dilemma and Repeated Games
11. Collective-Action Games
12. Evolutionary Games
PART FOUR: APPLICATIONS TO SPECIFIC STRATEGIC SITUATIONS
13. Mechanism Design
14. Brinkmanship: The Cuban Missile Crisis
15. Strategy and Voting
16. Bidding Strategy and Auction Design
17. Bargaining