行业篇............................................................................................................................................6 
1. 行业概况..................................................................................................................................6 
1.1 游戏分类........................................................................................................................6 
1.2 收费模式........................................................................................................................7 
1.3 支付途径........................................................................................................................7 
1.4 发展历程........................................................................................................................8 
1.5 市场规模........................................................................................................................8 
1.6 主要厂商........................................................................................................................9 
1.7 政策监管......................................................................................................................10 
2. 行业现状分析.........................................................................................................................10 
2.1 竞争格局:游戏产量激增、市场竞争趋向激烈......................................................10 
2.2 分化趋势:具备平台或产品优势的厂商显优势......................................................12 
2.3 生命周期:社区化及产品升级延长了生命周期......................................................13 
2.4 估值水平:成功经验难以复制导致估值水平较低..................................................14 
3. 行业主要观点及投资建议.....................................................................................................15 
3.1 行业延续快速增长、部分厂商快速增长遇瓶颈......................................................15 
3.2 腾讯强者恒强、各厂商不同策略差异竞争..............................................................15 
3.3 市场竞争趋向激烈、再造超级大作成功概率低......................................................17 
3.4 监管政策是双刃剑、整体对行业仍为扶持态度......................................................17 
3.5 首选平台优势厂商、关注差异化和模式创新者......................................................18 
公司篇..........................................................................................................................................18 
4. 网游重点公司分析.................................................................................................................18 
4.1 腾讯:平台优势使得强者恒强..................................................................................18 
4.2 盛大游戏:具备卓越的游戏运营能力......................................................................20 
4.3 网易:最早取得游戏研发成功..................................................................................21 
4.4 完美时空:拥有领先的 3D 游戏研发技术...............................................................22 
4.5 畅游:期待下一部游戏巨作......................................................................................23 
4.6 巨人:产品和销售营销创新......................................................................................24 
4.7 金山软件:拥有深厚研发底蕴、在求变中发展......................................................25 
4.8 大承网络:海外出口成功、拟率先尝试将游戏跨 PC 和手机...............................26 
4.9 梦工厂:沿袭武侠风的 A股中网游龙头..................................................................27 
4.10 中青宝:打红色网游的首家 A股网游上市公司....................................................27 
5. 风险因素................................................................................................................................28                                        
                                    
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