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2022-03-06
摘要翻译:
通常,定理证明系统的用户界面侧重于帮助特别训练有素和熟练的用户,即证明专家。因此,这些系统很难用于非专家用户。本文描述了一个纸笔人机交互实验,在这个实验中,(非专家)学生被要求为一个交互式数学证明系统的GUI提出建议。他们必须通过应用GUI来构造给定定理的证明草图来解释GUI的用法。对实验的评价为非专家用户的交互设计和该用户群体的需求提供了见解。
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英文标题:
《Designing a GUI for Proofs - Evaluation of an HCI Experiment》
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作者:
Martin Homik, Andreas Meier
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最新提交年份:
2009
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分类信息:

一级分类:Computer Science        计算机科学
二级分类:Artificial Intelligence        人工智能
分类描述:Covers all areas of AI except Vision, Robotics, Machine Learning, Multiagent Systems, and Computation and Language (Natural Language Processing), which have separate subject areas. In particular, includes Expert Systems, Theorem Proving (although this may overlap with Logic in Computer Science), Knowledge Representation, Planning, and Uncertainty in AI. Roughly includes material in ACM Subject Classes I.2.0, I.2.1, I.2.3, I.2.4, I.2.8, and I.2.11.
涵盖了人工智能的所有领域,除了视觉、机器人、机器学习、多智能体系统以及计算和语言(自然语言处理),这些领域有独立的学科领域。特别地,包括专家系统,定理证明(尽管这可能与计算机科学中的逻辑重叠),知识表示,规划,和人工智能中的不确定性。大致包括ACM学科类I.2.0、I.2.1、I.2.3、I.2.4、I.2.8和I.2.11中的材料。
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英文摘要:
  Often user interfaces of theorem proving systems focus on assisting particularly trained and skilled users, i.e., proof experts. As a result, the systems are difficult to use for non-expert users. This paper describes a paper and pencil HCI experiment, in which (non-expert) students were asked to make suggestions for a GUI for an interactive system for mathematical proofs. They had to explain the usage of the GUI by applying it to construct a proof sketch for a given theorem. The evaluation of the experiment provides insights for the interaction design for non-expert users and the needs and wants of this user group.
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PDF链接:
https://arxiv.org/pdf/0903.3926
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