摘要翻译:
我们给出了基于热带代数的组合最小-最大对策的推广--热带对策。我们的模型打破了理性零和博弈的传统对称性,在这种对称性中,参与者的目标完全相反(最小对最大),比最小-最大更适用,也支持一种剪枝形式,尽管它不如阿尔法-贝塔有效。实际上,最小最大博弈可以被看作是博弈及其对偶都是热带博弈的特殊情况:当一个热带博弈的对偶也是热带博弈时,α-β的力量完全恢复。我们形式化地发展了该模型,并证明了热带剪枝策略是正确的,然后通过展示如何将近似解析问题建模为热带博弈,从而从剪枝中获益来得出结论。
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英文标题:
《How to correctly prune tropical trees》
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作者:
Jean-Vincent Loddo and Luca Saiu
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最新提交年份:
2010
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分类信息:
一级分类:Computer Science 计算机科学
二级分类:Artificial Intelligence
人工智能
分类描述:Covers all areas of AI except Vision, Robotics, Machine Learning, Multiagent Systems, and Computation and Language (Natural Language Processing), which have separate subject areas. In particular, includes Expert Systems, Theorem Proving (although this may overlap with Logic in Computer Science), Knowledge Representation, Planning, and Uncertainty in AI. Roughly includes material in ACM Subject Classes I.2.0, I.2.1, I.2.3, I.2.4, I.2.8, and I.2.11.
涵盖了人工智能的所有领域,除了视觉、机器人、机器学习、多智能体系统以及计算和语言(自然语言处理),这些领域有独立的学科领域。特别地,包括专家系统,定理证明(尽管这可能与计算机科学中的逻辑重叠),知识表示,规划,和人工智能中的不确定性。大致包括ACM学科类I.2.0、I.2.1、I.2.3、I.2.4、I.2.8和I.2.11中的材料。
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一级分类:Computer Science 计算机科学
二级分类:Discrete Mathematics 离散数学
分类描述:Covers combinatorics, graph theory, applications of probability. Roughly includes material in ACM Subject Classes G.2 and G.3.
涵盖组合学,图论,概率论的应用。大致包括ACM学科课程G.2和G.3中的材料。
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一级分类:Computer Science 计算机科学
二级分类:Computer Science and Game Theory 计算机科学与博弈论
分类描述:Covers all theoretical and applied aspects at the intersection of computer science and game theory, including work in mechanism design, learning in games (which may overlap with Learning), foundations of agent modeling in games (which may overlap with Multiagent systems), coordination, specification and formal methods for non-cooperative computational environments. The area also deals with applications of game theory to areas such as electronic commerce.
涵盖计算机科学和博弈论交叉的所有理论和应用方面,包括机制设计的工作,游戏中的学习(可能与学习重叠),游戏中的agent建模的基础(可能与多agent系统重叠),非合作计算环境的协调、规范和形式化方法。该领域还涉及博弈论在电子商务等领域的应用。
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一级分类:Computer Science 计算机科学
二级分类:Symbolic Computation 符号计算
分类描述:Roughly includes material in ACM Subject Class I.1.
大致包括ACM学科第一类1的材料。
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英文摘要:
We present tropical games, a generalization of combinatorial min-max games based on tropical algebras. Our model breaks the traditional symmetry of rational zero-sum games where players have exactly opposed goals (min vs. max), is more widely applicable than min-max and also supports a form of pruning, despite it being less effective than alpha-beta. Actually, min-max games may be seen as particular cases where both the game and its dual are tropical: when the dual of a tropical game is also tropical, the power of alpha-beta is completely recovered. We formally develop the model and prove that the tropical pruning strategy is correct, then conclude by showing how the problem of approximated parsing can be modeled as a tropical game, profiting from pruning.
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PDF链接:
https://arxiv.org/pdf/1005.1475