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2022-03-06
摘要翻译:
家用机器人需要以友好的方式与人类交流。为了更好地理解所显示的信息,信息的重要性和确定性应该与主要信息一起传达。所提出的意图表达系统旨在使用眼睛机器人来传达这种额外的信息。眼睛的运动在愉悦-唤醒空间模型中被表示为状态。根据显示信息的重要性和确定性,通过模糊推理计算模型状态的变化。这种变化影响了与交流活动相对应的空间中的唤醒-睡眠坐标。眼睛机器人为吉祥物机器人系统提供了一个基本的接口,吉祥物机器人系统是一个易于理解的信息终端,适用于humatronics社会的家庭环境。
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英文标题:
《Fuzzy inference based mentality estimation for eye robot agent》
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作者:
Yoichi Yamazaki, Fangyan Dong, Yuta Masuda, Yukiko Uehara, Petar
  Kormushev, Hai An Vu, Phuc Quang Le, Kaoru Hirota
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最新提交年份:
2009
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分类信息:

一级分类:Computer Science        计算机科学
二级分类:Robotics        机器人学
分类描述:Roughly includes material in ACM Subject Class I.2.9.
大致包括ACM科目I.2.9类的材料。
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一级分类:Computer Science        计算机科学
二级分类:Artificial Intelligence        人工智能
分类描述:Covers all areas of AI except Vision, Robotics, Machine Learning, Multiagent Systems, and Computation and Language (Natural Language Processing), which have separate subject areas. In particular, includes Expert Systems, Theorem Proving (although this may overlap with Logic in Computer Science), Knowledge Representation, Planning, and Uncertainty in AI. Roughly includes material in ACM Subject Classes I.2.0, I.2.1, I.2.3, I.2.4, I.2.8, and I.2.11.
涵盖了人工智能的所有领域,除了视觉、机器人、机器学习、多智能体系统以及计算和语言(自然语言处理),这些领域有独立的学科领域。特别地,包括专家系统,定理证明(尽管这可能与计算机科学中的逻辑重叠),知识表示,规划,和人工智能中的不确定性。大致包括ACM学科类I.2.0、I.2.1、I.2.3、I.2.4、I.2.8和I.2.11中的材料。
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一级分类:Computer Science        计算机科学
二级分类:Human-Computer Interaction        人机交互
分类描述:Covers human factors, user interfaces, and collaborative computing. Roughly includes material in ACM Subject Classes H.1.2 and all of H.5, except for H.5.1, which is more likely to have Multimedia as the primary subject area.
包括人为因素、用户界面和协作计算。大致包括ACM学科课程H.1.2和所有H.5中的材料,除了H.5.1,它更有可能以多媒体作为主要学科领域。
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英文摘要:
  Household robots need to communicate with human beings in a friendly fashion. To achieve better understanding of displayed information, an importance and a certainty of the information should be communicated together with the main information. The proposed intent expression system aims to convey this additional information using an eye robot. The eye motions are represented as states in a pleasure-arousal space model. Change of the model state is calculated by fuzzy inference according to the importance and certainty of the displayed information. This change influences the arousal-sleep coordinate in the space which corresponds to activeness in communication. The eye robot provides a basic interface for the mascot robot system which is an easy to understand information terminal for home environments in a humatronics society.
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PDF链接:
https://arxiv.org/pdf/0904.1629
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