英文标题:
《Competitive Location Problems: Balanced Facility Location and the
One-Round Manhattan Voronoi Game》
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作者:
Thomas Byrne, S\\\'andor P. Fekete, J\\\"org Kalcsics, and Linda Kleist
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最新提交年份:
2020
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分类信息:
一级分类:Computer Science 计算机科学
二级分类:Computational Geometry 计算几何
分类描述:Roughly includes material in ACM Subject Classes I.3.5 and F.2.2.
大致包括ACM课程I.3.5和F.2.2中的材料。
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一级分类:Computer Science 计算机科学
二级分类:Discrete Mathematics 离散数学
分类描述:Covers combinatorics, graph theory, applications of probability. Roughly includes material in ACM Subject Classes G.2 and G.3.
涵盖组合学,图论,概率论的应用。大致包括ACM学科课程G.2和G.3中的材料。
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一级分类:Computer Science 计算机科学
二级分类:Computer Science and Game Theory 计算机科学与博弈论
分类描述:Covers all theoretical and applied aspects at the intersection of computer science and game theory, including work in mechanism design, learning in games (which may overlap with Learning), foundations of agent modeling in games (which may overlap with Multiagent systems), coordination, specification and formal methods for non-cooperative computational environments. The area also deals with applications of game theory to areas such as electronic commerce.
涵盖计算机科学和博弈论交叉的所有理论和应用方面,包括机制设计的工作,游戏中的学习(可能与学习重叠),游戏中的agent建模的基础(可能与多agent系统重叠),非合作计算环境的协调、规范和形式化方法。该领域还涉及博弈论在电子商务等领域的应用。
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一级分类:Economics 经济学
二级分类:Theoretical Economics 理论经济学
分类描述:Includes theoretical contributions to Contract Theory, Decision Theory, Game Theory, General Equilibrium, Growth, Learning and Evolution, Macroeconomics, Market and Mechanism Design, and Social Choice.
包括对契约理论、决策理论、博弈论、一般均衡、增长、学习与进化、宏观经济学、市场与机制设计、社会选择的理论贡献。
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一级分类:Mathematics 数学
二级分类:Optimization and Control 优化与控制
分类描述:Operations research, linear programming, control theory, systems theory, optimal control, game theory
运筹学,线性规划,控制论,系统论,最优控制,博弈论
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英文摘要:
We study competitive location problems in a continuous setting, in which facilities have to be placed in a rectangular domain $R$ of normalized dimensions of $1$ and $\\rho\\geq 1$, and distances are measured according to the Manhattan metric. We show that the family of \'balanced\' facility configurations (in which the Voronoi cells of individual facilities are equalized with respect to a number of geometric properties) is considerably richer in this metric than for Euclidean distances. Our main result considers the \'One-Round Voronoi Game\' with Manhattan distances, in which first player White and then player Black each place $n$ points in $R$; each player scores the area for which one of its facilities is closer than the facilities of the opponent. We give a tight characterization: White has a winning strategy if and only if $\\rho\\geq n$; for all other cases, we present a winning strategy for Black.
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