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</p><p>ISBN-10:0-262-03305-4<br/>ISBN-13:978-0-262-03305-3<br/><br/>About the Author:<br/>Ross Cressman is Professor of Mathematics at Wilfrid Laurier University, Canada.<br/><br/>Endorsements <br/>"This book extends the study of evolutionary <u><strong><font color="#ff0000">dynamics</font></strong></u> to extensive form games, shifting seamlessly between biological foundations, mathematical tools, and economic applications. It will be an essential resource for anyone interested in the evolutionary foundations of behavior."<br/>—Larry Samuelson, Department of Economics, University of Wisconsin, Madison <br/><br/>"The first hundred pages of this book <u><strong><font color="#ff0000">form</font></strong></u> the best and most elegant introduction to evolutionary game theory I have ever come across. What follows is an admirable monograph on <u><strong><font color="#ff0000">extensive</font></strong></u><br/>&nbsp;&nbsp;<u><strong><font color="#ff0000">form</font></strong></u> games, an essential part of game theory that has so far resisted invasion attempts by evolutionary methods. Under Cressman's assault, the citadel has fallen. This superb achievement is a landmark in the development of <u><strong><font color="#ff0000">evolutionary</font></strong></u> game theory."<br/>—Karl Sigmund, Institute of Mathematics, University of Vienna<br/><br/><br/>CONTENTS:<br/>Series Foreword ix<br/>Preface xi<br/>1 Introduction 1<br/>1.1 Extensive Form versus Normal Form 2<br/>1.2 Biology versus Economics 8<br/>1.3 Imitation 12<br/>1.4 Organizational Matters 15<br/>1.5 Notes 16<br/>2 Symmetric Normal Form Games 19<br/>2.1 The Replicator Dynamic 19<br/>2.2 Dynamics for Two-Strategy Games 23<br/>2.3 Monotone Selection Dynamics 27<br/>2.4 Fictitious Play and Best Response Dynamic 31<br/>2.5 Convergence and Stability: NE and ESS 34<br/>2.6 Three-Strategy Game Dynamics 37<br/>2.6.1 Rock–Scissors–Paper Games 37<br/>2.6.2 ESSets and NE Components 42<br/>2.6.3 More Three-Strategy Games 43<br/>2.7 Dynamic Stability for General Games 46<br/>2.8 Natural Selection at a Single Locus 53<br/>2.8.1 Discrete-Time Viability Selection 53<br/>2.8.2 Continuous-Time Natural Selection 54<br/>2.9 One-Stage Simultaneity Games 56<br/>2.10 Multi-armed Bandits 58<br/>2.11 Appendix 64<br/>2.12 Notes 66<br/>3 Bimatrix Games 69<br/>3.1 Nash Equilibria and Strict Equilibrium Sets 70<br/>3.2 Bimatrix Replicator and Best Response Dynamics 71<br/>3.2.1 The Owner-Intruder Game 74<br/>3.3 Dynamics for Two-Strategy Bimatrix Games 75<br/>3.3.1 Nondegenerate Bimatrix Games 76<br/>3.3.2 Degenerate Bimatrix Games 79<br/>3.4 Symmetrized Bimatrix Games 85<br/>3.4.1 The Symmetrized Bimatrix Replicator Dynamic 88<br/>3.4.2 The Symmetrized Best Response Dynamic 93<br/>3.5 Bimatrix Monotone Selection Dynamics 96<br/>3.6 Notes 101<br/>4 Asymmetric Games 103<br/>4.1 The Normal Form 104<br/>4.2 The Extensive Form: NE and ESSets 106<br/>4.2.1 An Age-Structured Owner-Intruder Game 108<br/>4.3 SESets and Agent Normal Forms 110<br/>4.4 Dynamics and the Wright Manifold 113<br/>4.4.1 The Replicator Dynamic and Subgames 114<br/>4.4.2 Best Response Dynamics 116<br/>4.5 Truly Asymmetric Two-Player Games 117<br/>4.5.1 The Age-Structured Owner-Intruder<br/>Game Dynamic 121<br/>4.6 Truly Symmetric Two-Player Games 123<br/>4.6.1 A Truly Symmetric Game Dynamic<br/>Counterexample 125<br/>4.6.2 Parallel Bandits 128<br/>4.7 Asymmetric Games with Two Roles 137<br/>4.7.1 A Family of Asymmetric Games 137<br/>4.7.2 Two-Species Evolutionarily Stable Strategies 140<br/>4.8 A Hierarchical Hawk-Dove Game 146<br/>4.9 Appendix A 150<br/>4.10 Appendix B 152<br/>4.11 Notes 153<br/>5 Natural Selection with Multiple Loci 155<br/>5.1 Continuous-Time Selection-Recombination 155<br/>5.2 Symmetric Extensive Form with Additive Fitness 157<br/>5.3 Recombination 160<br/>5.4 Selection and Recombination 162<br/>5.5 Notes 163<br/>6 Extensive Form Games 165<br/>6.1 N-Player Extensive Form Games 166<br/>6.1.1 Strategies and Payoffs 168<br/>6.1.2 Nash Equilibria, Subgames, and<br/>Backward Induction 171<br/>6.2 Normal <u><strong><font color="#ff0000">Form</font></strong></u>s and the Replicator Dynamic 173<br/>6.3 TheWright Manifold and Replicator Dynamic 175<br/>6.4 Symmetric <u><strong><font color="#ff0000">Extensive</font></strong></u> Form Games 180<br/>6.5 Appendix 184<br/>6.6 Notes 185<br/>7 Simultaneity Games 187<br/>7.1 Elementary Two-Stage Simultaneity Games 188<br/>7.2 Two-Stage Two-Strategy Games 192<br/>7.2.1 Two-Stage Two-Strategy Repeated Games 195<br/>7.2.2 Symmetric Signaling Games 197<br/>7.2.3 Cheap Talk Games 200<br/>7.3 Asymptotic Stability of Pervasive NE 201<br/>7.3.1 Simultaneity Games with No<br/>Asymmetric Subgames 201<br/>7.3.2 Simultaneity Games with Asymmetric Subgames 204<br/>7.3.3 Simultaneity Games with Moves by Nature 206<br/>7.4 TheWar of Attrition 207<br/>7.4.1 The Discrete War of Attrition 208<br/>7.4.2 The Continuous War of Attrition 213<br/>7.4.3 The Discrete War of Aggression 215<br/>7.5 The Finitely Repeated Prisoner’s Dilemma Game 217<br/>7.5.1 The Replicator and Monotone<br/>Selection Dynamics 220<br/>7.5.2 The Best Response Dynamic and Fictitious Play 222<br/>7.6 Appendix A: Proof of Theorem 7.5.3 228<br/>7.7 Appendix B: Maximal Attractor 232<br/>7.8 Notes 233<br/>8 Perfect Information Games 235<br/>8.1 Elementary Perfect In<u><strong><font color="#ff0000">form</font></strong></u>ation Games 237<br/>8.2 Equilibrium Selection: Dynamic Approach 240<br/>8.2.1 The Replicator and Monotone<br/>Selection <u><strong><font color="#ff0000">Dynamics</font></strong></u> 242<br/>8.2.2 Fictitious Play and Best Response Dynamic 248<br/>8.2.3 Behavior Strategy Fictitious Play 252<br/>8.3 The Centipede Game 255<br/>8.3.1 Centipede Games of Lengths Two and Three 256<br/>8.3.2 Centipede Games of Length N ≥ 4 258<br/>8.4 <u><strong><font color="#ff0000">Extensive</font></strong></u><br/>&nbsp;&nbsp;<u><strong><font color="#ff0000">Form</font></strong></u> Bandits 260<br/>8.4.1 The Centipede Bandit 268<br/>8.5 Appendix A 276<br/>8.6 Appendix B 283<br/>8.7 Notes 287<br/>9 Subgame Monotonicity 289<br/>9.1 Monotone Trajectories 289<br/>9.2 Subgame Monotone Trajectories 292<br/>9.3 An Imitation Example 301<br/>9.4 Discussion 303<br/>9.5 Notes 304<br/>Bibliography 307<br/>Index</p><p>
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