英文标题:
《Strategic Payments in Financial Networks》
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作者:
Nils Bertschinger and Martin Hoefer and Daniel Schmand
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最新提交年份:
2019
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英文摘要:
In their seminal work on systemic risk in financial markets, Eisenberg and Noe proposed and studied a model with $n$ firms embedded into a network of debt relations. We analyze this model from a game-theoretic point of view. Every firm is a rational agent in a directed graph that has an incentive to allocate payments in order to clear as much of its debt as possible. Each edge is weighted and describes a liability between the firms. We consider several variants of the game that differ in the permissible payment strategies. We study the existence and computational complexity of pure Nash and strong equilibria, and we provide bounds on the (strong) prices of anarchy and stability for a natural notion of social welfare. Our results highlight the power of financial regulation -- if payments of insolvent firms can be centrally assigned, a socially optimal strong equilibrium can be found in polynomial time. In contrast, worst-case strong equilibria can be a factor of $\\Omega(n)$ away from optimal, and, in general, computing a best response is an NP-hard problem. For less permissible sets of strategies, we show that pure equilibria might not exist, and deciding their existence as well as computing them if they exist constitute NP-hard problems.
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中文摘要:
在他们关于金融市场系统性风险的开创性工作中,艾森伯格和诺伊提出并研究了一个模型,该模型将价值n美元的公司嵌入到债务关系网络中。我们从博弈论的角度来分析这个模型。每个公司都是有向图中的理性代理人,有动机分配付款,以尽可能多地清偿债务。每一条边都是加权的,描述了公司之间的责任。我们考虑了游戏的几种变体,它们在允许的支付策略上有所不同。我们研究了纯纳什均衡和强均衡的存在性和计算复杂性,并为社会福利的自然概念提供了无政府状态和稳定性(强)价格的界限。我们的结果突显了金融监管的力量——如果破产企业的支付可以集中分配,那么可以在多项式时间内找到社会最优的强均衡。相比之下,最坏情况下的强平衡可能会偏离最优值$\\ Omega(n)$,一般来说,计算最佳响应是一个NP难问题。对于不太允许的策略集,我们证明了纯平衡可能不存在,决定它们的存在以及计算它们是否存在构成了NP难问题。
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分类信息:
一级分类:Computer Science 计算机科学
二级分类:Computer Science and Game Theory 计算机科学与博弈论
分类描述:Covers all theoretical and applied aspects at the intersection of computer science and game theory, including work in mechanism design, learning in games (which may overlap with Learning), foundations of agent modeling in games (which may overlap with Multiagent systems), coordination, specification and formal methods for non-cooperative computational environments. The area also deals with applications of game theory to areas such as electronic commerce.
涵盖计算机科学和博弈论交叉的所有理论和应用方面,包括机制设计的工作,游戏中的学习(可能与学习重叠),游戏中的agent建模的基础(可能与多agent系统重叠),非合作计算环境的协调、规范和形式化方法。该领域还涉及博弈论在电子商务等领域的应用。
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一级分类:Quantitative Finance 数量金融学
二级分类:General Finance 一般财务
分类描述:Development of general quantitative methodologies with applications in finance
通用定量方法的发展及其在金融中的应用
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一级分类:Quantitative Finance 数量金融学
二级分类:Risk Management 风险管理
分类描述:Measurement and management of financial risks in trading, banking, insurance, corporate and other applications
衡量和管理贸易、银行、保险、企业和其他应用中的金融风险
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